The team at Unseen64 has become well known among gamers for their ability to dredge up information on old video games that never saw the light of day, and they’re doing it again with a rumor that existed on and off for years: the possibility that Factor 5, the studio behind the popular
Star Wars: Rogue Squadron games on Nintendo 64 and GameCube, was working with Nintendo to develop a brand new entry in the Pilotwings series. According to the investigations of Unseen64’s Liam Robertson, these are more than just rumors: they have some real truth to them.
It’s a sad truth, however, one that tells of a fascinating concept that fell apart alongside Nintendo’s high hopes for their GameCube console. Factor 5 and Nintendo did indeed enter talks about creating a new
Pilotwings together, with the setting, intriguingly, being placed within the first few years of the Cold War. Players would start off as a pilot-in-training, only to later be recruited by the military and sent on missions with varying objectives and gameplay elements – one element specifically referenced is that of stealth missions, which would have necessitated avoiding radars and keeping out of the sightlines of enemy aircraft. From the sound of things, this was a project that Nintendo and Factor 5 were both very fascinated by and really wanted to see through to the end; Iwata even hinted at its existence during a few press conferences, promising a game that ultimately never got to materialize.
Unfortunately, with the poor sales of the GameCube and pressure from LucasArts, who had published most of the company’s games thus far, Factor 5 decided to move away from Nintendo. They tried to pitch the same style of game to other companies like Microsoft; none of their proposals were accepted, however, and the project was eventually abandoned. Former Factor 5 members can now only hope that Nintendo will some day resurrect this idea and turn it into a brand new
Pilotwings experience on their own.
You can check out Unseen64’s full breakdown of this subject matter in the video above. What do you think of this forgotten gem of an idea? Should Nintendo bring this scenario back, or is it better left in the past? Tell us your thoughts in the comments below!