UPDATE: Flying Carpets Games is going to “open dialogue with Nintendo and Sony” to try and get The Girl and the Robot onto Wii U and PlayStation 4. The game will also be put on Steam Greenlight sometime during the Kickstarter campaign. Sorry for not noticing this earlier, and thank you to the Facebook commentor who pointed it out.

A few days back, we gave you all a first look at The Girl and the Robot, an upcoming action-adventure game reminiscent of classics like The Legend of Zelda: Ocarina of Time and ICO, and within that story we made mention that it would be coming to Kickstarter on Tuesday, October 29th. Well, check your calendars because that’s today. The Girl and the Robot is now awaiting crowdfunding on Kickstarter, and the studio behind it, Flying Carpets Games, is only asking for $15,000 in support.

Flying Carpets states that the choice to employ Kickstarter for
The Girl and the Robot was made in order to “preserve [their] creative freedom” and to receive “key feedback from [their] audience,” but, as the low funding goal for a game of this type suggests, the money accumulated from Kickstarter will only be “partially funding” the game. Going beyond that, the project also has stretch goals leading all the way up to $100,000.

“We’re still starting out as a studio and our first goal is to create a solid first game that will open the path to creating many more in the future. We believe that partially funding this project with your help will enable us to preserve our creative freedom while getting key feedback from our audience. We love receiving comments on our
blog and forum so please don’t be shy!”

Judging by the rewards listed under each contribution tier, it looks like
The Girl and the Robot will be coming to “Windows PC, Mac and Linux,” and also listed among the rewards for contributors of $9 or more is immediate access “Windows PC alpha version” of the game.

My Impressions of an Early Build

I’ve actually had the chance to try out a pre-alpha build of The Girl and the Robot (controller plugged into a PC), and my first impression is about what I expected it to be given that this is such an early version of the game; there are a lot of cool ideas at work here, but whether or not the game ends up being any good rests in how the team polishes it up over the next year or so. You switch between the titular girl and robot to solve puzzles and make use of each character’s unique abilities to traverse (and hopefully escape) an evil queen’s fortress. The girl is more agile, with the ability to crawl into small passages as well as jump atop objects and through windows; the robot is a powerful fighter equipped with a sword, bow, and shield. She is a lot like a protagonist you might find in an N64 3D platformer; he (?) is a lot like the star of an adventure which focuses on action.

It’s the little things—the lighting, the backgrounds, the feeling of the controls—the stuff I’d never expect to be proficient in the alpha stage, that needs to be dealt with. So, presuming Flying Carpets Games has a good idea of how to finish developing all the facets of the game in a good way,
The Girl and the Robot could definitely turn into a game worth checking out.

Will you be funding The Girl and the Robot?

Source: Kickstarter

Our Verdict

I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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