The latest issue of Famitsu features an interview with Tetsuya Takahashi, head of Monolith Soft and executive director of Xenoblade Chronicles X. During the interview, he touched on the game’s Skells (mechs, formerly translated as “Dolls”), including details on why the studio had contracted so many artists to design the various machines that appear throughout the title.

Takahashi explains:

“There are two big reasons. First, there are several forces with their own culture. We wanted to give each force and corporation their unique characteristic similar to how the designs of Toyota and Nissan differ, although both of them are Japanese cars. The other reason is that there are many different equipment in this game and it would be hard for one designer to create them all. That is why we asked several designers to work with us.”
— Tetsuya Takahashi

Takahashi also commented on the significance of the Super Weapons you can obtain and equip on your Skell:

“Super Weapons are very powerful weapons but they aren’t easy to obtain. They were implemented as an objective which keeps the player motivated after obtaining a Skell, but we also wanted to create strong weapons and weapons which change the silhouette of a Skell. Please obtain them and use them for the changed appearance and powerful attacks.”
— Tetsuya Takahashi

Are you glad that Monolith Soft put this much effort into the Skells? Comment below.

Source: Famitsu (via Nintendo Everything)

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Hi, I'm Alex. I'm a lifelong Nintendo fan and PC gamer. A few of my all-time favourite video games include The Legend of Zeldas: Twilight Princess and Majora's Mask, Mass Effect 2, Rayman 2, and most importantly, Xenoblade. If I ever catch you making a "really feeling it" joke in our comments, you can bet your ass I'll hide it, you casual scum. Feel free to send me a private message if you have something you'd like to discuss... or if you just want to say hi!


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