The much-anticipated latest installment in the Star Wars Battlefront series will be out in just a few more days, and accompanying it will be the much less-anticipated Star Wars Battlefront Season Pass, the details for which EA has now announced.

Star Wars Battlefront‘s season pass will give you two-week early access to four upcoming expansion packs for the game (the first of which will release in early 2016), with content including more than twenty “new pieces of galactic tech” — like weapons, vehicles, and star cards — four more heroes and villains, sixteen multiplayer maps in new locations, and four new game modes. Alongside all that, the season pass will also grant you access to something far more important: the exclusive “Shoot First” emote, a clear reference to that whole Greedo vs. Han Solo controversy.

The season pass will be available across PlayStation 4, Xbox One, and PC (on EA Origin), and the official website says to “stay tuned for more details on Star Wars Battlefront Season Pass* in the coming weeks.”

Here’s the full text of EA’s accompanying text:

“Expand your galaxy with the Star Wars™ Battlefront™ Season Pass*. Get 4 upcoming digital expansion packs filled with new content that will take you to new locations across a galaxy far, far away. Act now to secure two-week early access to each expansion pack and an exclusive ‘Shoot First’ emote. The first expansion pack will be released in early 2016. Stay tuned for more details on Star Wars Battlefront Season Pass* in the coming weeks.”

I’ve never even really considered getting a season pass myself, but I guess some people must be buying them because companies keep making them. So, who among you plans on buying the
Star Wars Battlefront Season Pass?

Source: EA

Our Verdict

Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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