Most are aware that Sony did rather well at E3, especially compared to Microsoft. Although the consumer backlash caused Microsoft to reverse some of their policies, it seems that Sony intended to get back to their roots with the new console right from the beginning.
In an interview with The Guardian, Andrew House, President and CEO of Sony Computer Entertainment, had the following to say: “we had no intention of changing from a model that I think has served us really well for several platform life-cycles.” This was in regards to speculation and concern many gamers had about Sony’s potential policies on subjects such as always-online or DRM. As it turned out, the company never had any intention of doing like Microsoft.
He also touched upon the matter of used games, and highlighted a key argument:
[R]etailers will tell you that the vast majority of trade-in value gets immediately repurposed into new purchases of games, and those people in turn generate word of mouth and create more interest.
House noted that consumers are anxious about ownership in this day and age, and that was the cause of backlash. He believes that producers need to go back to their roots:
Bringing it back to the fundamentals again, we need to be fair and to think of the consumer experience first.
I see our approach on PS4 as really taking Sony Computer Entertainment back to our original roots.
When we first launched with the PS1 and certainly the PS2, the goal was to give the consumer more choice, and lots of flexibility at a time when the delivery mechanism of games, on cartridges, placed a lot of restrictions on the industry. And also, by shifting to disks, to give developers – and particularly smaller ones – the chance to take risks and build a business. I think you’re seeing exactly those kinds of principles applied to PS4.
He also told the reporter that there is a lot of development currently going on:
I think there are additives to what is shaping up to be a great launch line-up of traditional blockbuster titles.
We’ve got something like 140 titles in active development for the first year after the launch, which is really substantial. Again, because of the architecture decisions we’ve made, developers have told us that they are so far ahead compared to previous launches.
What do you think? Will Sony really go back to their roots with the PlayStation 4? Is it good or bad? Let us know in the comments below.