Shinjiro Takada, producer of the recently re-hyped Shin Megami Tensei X Fire Emblem, has posted an open message to fans about the project after Nintendo’s Direct last week. The ultimate purpose of the message seems to have been to apologize for the wait after so much radio silence, but he also shared some of his thoughts on the difficulties of making a crossover title with another, separate intellectual property—especially one so high-profile.

Though the two series are rather different, Takada is probably a good choice within Atlus for the project, as he has previously worked on the Devil Survivor subseries, which shares the turn-based strategy RPG genre with Fire Emblem. In his own words, “I think many people will find it quite different than they had originally expected…but we worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from [Fire Emblem].”

ATLUS,CO.,LTD.

Shin Megami Tensei X Fire Emblem– Producer

Shinjiro Takada

Greetings!

It’s nice to meet all of you, or shall I say, see all of you again. This is Shinjiro Takada from ATLUS. Usually, I am responsible for working on the Devil Survivor* series, but this time, I was tasked with working on the production for the upcoming crossover title “Shin Megami Tensei X Fire Emblem”

After over two long years of keeping you waiting, we felt it was finally time to showcase this game. Did you have a look at the new trailer?

This is the result of our collaboration work on the “Fire Emblem” series. I think many people will find it quite different than they had originally expected. Originally, it was very challenging for us to get the “Fire Emblem” aspect into the game, but we worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series.

But, “as long as development of this title conforms with what Intelligent Systems originally would have wanted, and ATLUS develops it and triumphs through it, then ATLUS’ work is good.”

It was following that that we were able to come to our conclusion and settle on the concept for this project. As a result of this, “Shin Megami Tensei X Fire Emblem” follows the basic axis of what I would say are “Realistic characters who suffer from many conflicts and worries in modern-day Japan” in this RPG. It was capturing the feeling of “Fire Emblem” that was the real challenge during the development of this concept, as this is a collaboration.

In this trailer, many people may find it hard to understand where the essence of “Fire Emblem” comes into play. However, this will be explained more in the future, so please wait for a follow-up to this.

The character designs that would become the face of this project were designed by toi8 [the character designer for “.Hack//The Movie,” “Maoyu Mao Yusha,” and “No. 6”] who we had requested to assist us. Even though “Shin Megami Tensei X Fire Emblem” follows its own world and has a touch of fresh colors and poppy visuals, we wanted to make it easy to get into the world of this game, while still making it look refined and familiar for those who are fans of the series.

Although only four characters appear in the spotlight of this trailer, there are more characters (some of which make a quick appearance in the trailer) prepared for the future, so please stay tuned!

It should also be noted that “Shin Megami Tensei X Fire Emblem” has given us the opportunity to work with other developers. This time, in the first edition of this creators’ blog, you got to hear comments from me, the top batter of the project. But, we have interviews planned with other ATLUS staff and developers in the future, so we hope everyone will enjoy it!

While development has finally reached its climax, and we are celebrating that, there is still a ways to go. We are working hard on to bring this game to you with our staff. However, there is still some work to be done, so this game will be released this winter. We thank you for your patience, and hope to make a project with our team that everyone can enjoy!

Source: Nintendo Everything

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Stefan Terry
One of my earliest memories with games was just after Pokémon had come out in the states for the first time. I remember, after having watched the show for a couple weeks, stumbling across a friend with an original Gameboy playing Pokémon Red version using a Weedle. When he told me he was playing Pokémon, I told him I didn't know there was a Pokémon that had a pumpkin for a head. Boy games have come a long way. Speaking of games, I also contribute to making them somewhat professionally, and ocassionaly write about them. You should see some of that games writing stuff, I hear it's real popular with the kids these days.

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