Super Smash Bros. for Nintendo 3DS and Wii U launched back in 2014, and Nintendo has kept the fighting game fresh and fun with regular DLC. In total, Nintendo released seven new playable characters for the games after launch (along with new stages, Mii Fighter costumes, and more), but the steady flow of DLC has come to a close with the release of Corrin and Bayonetta. Smash creator and director Masahiro Sakurai recently sat down for an interview with Japanese publication Nintendo Dream, and he explained why the time is right to put an end to Smash DLC, and no, it’s not just because he’s exhausted from all of those 100 hour work weeks.
Nintendo Dream: It’s a bit sad to see this will be the last time to generate that hype.
Sakurai: But if we keep adding more popular characters to Super Smash Bros., it would later end up eating up the contents itself, and lessen everyone’s surprises. If we were to have 100 fighters in a Super Smash Bros. game and then added the 101st fighter to it, I don’t think it would ever generate as much hype as now. That’s why I think this is the best time to draw the line.
Nintendo Dream: You would never stop creating things either (if the above were true).
Sakurai: In fact creating one character would end up taking more time than creating a fully packaged game, because our priority is to make each of them unique. Not copying from any other fighters, and have their own gameplay systems.
Are you happy with the quantity and quality of the Super Smash Bros. DLC? Leave your thoughts in the comments below.