League of Legends has grown a lot since its rather humble start in 2009. With more sixty-seven million active monthly players last year, more people around the world are playing League than ever, and that means more lag. Riot Games, however, has a solution in the works—set up a dedicated League of Legends network. Their goal is to increase stability of play in the U.S. and Canada by reducing the number of jumps the data has to take between players. They have already made motions to improve old and inefficient internal server infrastructures and are now moving on to ways to streamline the paths the game’s data takes outside of Riot hardware.
Their methods involve working with ISPs in North America to cut out much of the server-hopping internet signals are prone to with large or several large ISPs managing the data, which tend to optimize their networks for things like streaming applications or web pages, which don’t rely on as frequent information transfer. In their own words:
Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.
This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.
— Riot Games
Should everything go smoothly, this process should stabilize erratic pings across the NA servers, which should make playing the game a little easier for those of us with less-than-ideal internet situations. They’re looking for user feedback, too, so if you are a
League player yourself, I recommend you check out the source below for more details.
Source: Riot Games