Rare veteran Chris Sutherland and editorial director Andy Robinson, representing Playtonic Games, were recently interviewed by GamesRadar about how using Kickstarter changed the development of their new game Yooka-Laylee.
Chris Sutherland: When we started out. We thought, ‘Oh, it’ll be a small number of people, it’s mainly for us and we just need to fund it.’ Now we’re very much aware of at least 80,000 people who are going to be very, very cross if we don’t get this right.
Andy Robinson: It’s inevitable that fans will have certain expectations because of who a lot of the key members of the team are, and what they’ve worked on [such as the Banjo-Kazooie games and Conker’s Bad Fur Day]. We do feel a duty – a lot of people will have backed us because they were expecting a spiritual successor. But we also want to do something new.
Chris Sutherland: If it wasn’t for the Kickstarter, there would be a game, but it would be a much, much smaller game. Much more compact.
Andy Robinson: We’re in a beautiful renaissance for development now, where there’s lot of different sizes of games and studios and you can make games for lots of audiences. Hopefully, the expandable worlds are a means to appeal to everyone – there’s a lot of challenge in there for the people who do want to collect everything and expand all the worlds, but it also allows us to make worlds that appeal to a newer audience.
It’s clear to see that Kickstarter influences a lot of new games coming out, seeing as
Yooka-Laylee wasn’t the only one getting this treatment. Mighty No. 9 is another Kickstarter game, which, unfortunately, was poorly received upon its release. We can only wait and see what path Yooka-Laylee follows.
Personally, I have great faith in the people behind many of the great games of the SNES and the N64. What is your opinion? Do you think
Yooka-Laylee will turn out to be Mighty No. 9 done right? Share in the comments!