Within the first two days of its Japanese shelf life, the 3DS’s Monster Hunter 4 managed to move 1.88 million copies. Now, two months later, it’s still chugging along at a rate of about 40,000 per week and having just passed the three million sales milestone. Famitsu expects this success to continue into the holiday season where “the newly-improved MH4 will likely have even more of a performance to show us.”

Often times it seems like publishers hardly even care about anything other than the first week or two of sales, so I think it’s great to know that at least one game, Monster Hunter 4, was able to garner some very significant post-launch success.

Source: Famitsu via Polygon

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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