Nintendo teased a new Star Fox game for Wii U at last year’s E3, and this year it was officially unveiled as Star Fox Zero. The newest iteration of Shigeru Miyamoto’s fighter pilot series heavily features the Wii U GamePad, and looking at both the TV screen and the GamePad screen is a requirement if you want to succeed in the game.
Several members of the Gamnesia staff went hands-on with a playable demo on the E3 show floor, and most of us found the controls and dual screen gameplay to be confusing, complex, or just not intuitive. This isn’t surprising to Nintendo, as Miyamoto has revealed in an interview that he expects most players to find the controls complex. Understanding and mastering the controls will take you a day or two, but Miyamoto says that’s part of the fun.
Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.
Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”
Spiegel Online: How long does it take to get into the game?
Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.
Miyamoto is definitely correct about the game’s controls being difficult to convey at a games expo, as most of the people on the E3 show floor struggled mightily. Hopefully players worldwide are able to enjoy the game and its controls when it launches this holiday season.