As video game hardware improves over time and extensive cutscenes with near photorealism become more and more practical, many modern video games have become very story-driven, cinematic experiences. Nintendo’s Shigeru Miyamoto is considered by many to be the single most influential video game creator of all time, but he has always held that the gameplay should take priority above story. Recently, Miyamoto helped create a series of Pikmin short films, but this did not change his view that video games should not be primarily story-driven. If anything, he feels that more strongly than ever.

Speaking in an interview with The Telegraph, Miyamoto stated that he has never seen himself as a storyteller, and he disapproves of the rising importance of story in most modern games.

These younger game creators, they want to be recognised. They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.
— Shigeru Miyamoto

When asked if he thought video games should learn anything from cinema, the interviewer described Miyamoto as “mildly horrified” at the thought.

When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world. And that’s something you cannot experience through film or literature. It’s a completely unique experience.
— Shigeru Miyamoto

Do you agree with Miyamoto, or do you prefer story-driven gaming experiences? Leave your thoughts in the comments!

Source: The Telegraph

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Ben Lamoreux


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