Many Nintendo fans are already clamoring over Splatoon’s imminent launch, but one of the company’s top dogs wasn’t a huge fan when the game was in early development. The makers behind the title have revealed that Shigeru Miyamoto “scolded” them for creating a project without any “appeal.”
“[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid. But we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time.”
— Tsubasa Sakaguchi, Splatoon Co-director
“He was saying, ‘I don’t understand. What do you want to do? There’s no appeal to this game.’ We had the basics. And then we were like, ‘Let’s add the hiding [in ink] feature; let’s add jumping; we need height, because it’s a 3D map.’ And then we thought, ‘We need to be able to shoot up and down.’ And we realised we’d added all this stuff, and we got confused. We didn’t know what the game was about.”
— Hisashi Nogami, Splatoon Producer
Of course, Miyamoto-san has changed his opinion. All the features I’m excited for seem to have been added after the Mario maestro gave his honest opinion. It’s great to hear that Miyamoto can still touch upon games within Nintendo and spice them up a bit.