Home to over five million citizens, Glass is the city in which Mirror’s Edge Catalyst takes place. It’s a beautiful, shining cluster of skyscrapers colored in white and neon, but underneath the gleaming exterior is something a bit less pretty: several factions struggling for freedom and power. The official website of Mirror’s Edge Catalyst just updated with a whole bunch of new details on Glass’s layout and people groups.

The website lays out that Glass has three major geographical areas: The Anchor district, Downtown, and The View. As well, the city is home to three distinct, conflicting factions: The Runners, The Conglomerate, and the peculiarly named Black November.

The Anchor district is described as something of an affluent nightlife region. There are tall buildings, bright lights, and lots of young people. The Downtown area is, as you would expect, the city’s central hub, home to various businesses and crowded streets. Then, The View is a luxurious residential area. It’s a bit calmer, and it’s got a beach—perfect for well-to-do families.

And yet there’s a darker side to it all. The descriptions of the various areas all hint at something swelling beneath the surface of this polished exterior, and that’s borne out in the game’s various, conflicting factions. There’s The Conglomerate, a group of thirteen corporations that rule the city, but they have far from total control. First to oppose them are The Runners, technically illegal but nonetheless vital couriers who refuse to take part in the oppressive regime and instead roam the rooftops, taking whatever work they can find. Then, there’s a full-blown resistance group known as Black November, who spend their days terrorizing the establishment.

Mirror’s Edge Catalyst has all the makings of a fun little freedom fighting escapade, doesn’t it?

Source: EA Dice

Our Verdict

Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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