Hideki Kamiya is the talented developer behind Capcom classics like Devil May Cry and Viewtiful Joe, and he continues to pump out exciting titles now with Platinum Games. His team has multiple projects in the works, but the one getting the most hype is probably Xbox One exclusive Scalebound. Scalebound looks to be by far the biggest and most ambitious title to date from Kamiya, and he believes that the game’s large world and depth of content will keep gamers hooked, spending more time exploring the game than with previous titles like Okami and Bayonetta.
“Bayonetta can be seen as a shorter cycle game – you may want to go back and hone your skills a bit more, or you might be so satisfied that you’ve completed it that that can be the end of it, same goes for a game like Okami. Now, with Scalebound, because the world is so large, my hope is that [players won’t just] go from beginning to end and that’s it. There are so many [side-quests] that we’re going to be sprinkling throughout this vast world that I hope you’ll go back to dungeons and pick up items that weren’t available to you at that time, and want to clear it in a different way.”
— Hideki Kamiya
What do you think of
Scalebound, based on what we’ve seen and heard from the game so far? What would it take for Scalebound to top Bayonetta and Okami? Leave your thoughts in the comments!