Power to the indies! Dan Adelman, Nintendo’s liason with indie developers for the Nintendo eShop, recently made his way to Gamasutra for an interview detailing why and how Nintendo’s recent strives to make developing for Wii U as “frictionless” as possible for indie developers can really make a difference. There are dozens of reasons why indie developers would like the Wii U, Adelman explains, among which are the following:
- As more and more developers work from home, Nintendo no longer requires developers to have a separate office space to obtain a development license.
- “Anyone from any country” can release their games on the North American and European eShops—developers are not required to have an address in a territory in which they wish to release their games.
- Developers set their own prices for games, their own times for sales, and can update and patch their games whenever they so desire.
- Nintendo is providing Unity 4 Pro to developers at no extra cost, meaning if a developer has a Wii U dev kit and is already building a game in Unity, porting (both ways) will be easy as pie.
There are plenty of other ways that Nintendo is trying to ease the transition for indie developers, as Adelman explains in greater detail in the original interview. Hopefully with this easy indie platform, we’ll be seeing a lot more out of the eShop soon.