Released back in 2010, Castlevania: Lords of Shadow was a re-imagining
of the Castlevania universe in an epic, full-3D style. The game’s sequel,
Lords of Shadow 2
, plans to continue that trend by taking the series into
not only a 3D world, but into a free-roaming, free-camera controlled open
Lords of Shadow 2 will tell a story centered around Dracula, but
this time the team hopes to do a better job with the famous character, as they
feel such a task hasn’t been aptly completed in the past. Konami also mentions
that the game’s story will be much darker, almost to the point of cruel, and
will even take place in the modern day.

Will all the nuances present in this sequel, Lords of Shadow 2
necessitated a significant update to Lords of Shadow‘s game engine, the
Mercury Engine. With the addition of a fully player-controlled camera and
free-roaming world, the game’s environments had to be made much more
believable, so the new engine adds the ability for more complex, more organic,
and more detailed areas for players to explore. Gameplay in
Castlevania: Lords of Shadow 2 will also be getting an overhaul outside of world exploration, namely in the realm of combat. The team described the combat for the new game as being much more “tactical,” even requiring players to take down their enemy’s defenses before going in for the final blow.

Castlevania: Lords of Shadow 2 will have a playable demo at E3 2013,
so we can expect to see more game play footage over the course of the expo. The game is currently slated for release on PlayStation 3, Xbox 360, and PC.

Our Verdict

Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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