From author David L. Craddock, Stay Awhile and Listen promises to tell the tale of Blizzard Entertainment, the company behind the enormous Diablo, Warcraft, and Starcraft franchises, and their former subsidiary Blizzard North, the studio primarily responsible for development of the older Diablo titles, through a series of written biographical pieces, and the first of the books has been given a release date.

According to a press release we received from the author, David Craddock, the first in this chronicle of Blizzard, Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire, can be yours on October 31st via “Kindle, iBooks, and Nook platforms.”

Here’s the official press release:

“First Book in Stay Awhile and Listen Series Set to Release on October 31

Book 1 recounts the early years of Blizzard Entertainment and Blizzard North, debuts on leading e-book platforms.

September 11, 2013 – Digital Monument Press is proud to announce a release date of October 31 for Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Launching on Kindle, iBooks, and Nook platforms for $9.99, the book is the first volume in the anticipated Stay Awhile and Listen series that chronicles the history of World of WarCraft developer Blizzard Entertainment and Diablo/Diablo II developer Blizzard North.

The first book in the Stay Awhile and Listen series concentrates on the founding of the two Blizzards and follows the developers as they create the premiere WarCraft and Diablo titles. Future installments will delve into World of WarCraft’s impact on the Blizzard studios, the closure of Blizzard North in 2005, and the making of StarCraft and WarCraft games while maintaining a particular focus on the Diablo trilogy.

‘Diablo makes a fine lens through which to analyze both Blizzard North and Blizzard Entertainment since each studio had a hand in all three games,’ explains David L. Craddock, author of the Stay Awhile and Listen series. ‘By zooming in on one Diablo game per book, I can thoroughly explore the era in which each game was made, the people who came together to make the games, and how both studios evolved along the way.’

Written from hundreds of hours of interviews, the Stay Awhile and Listen series includes hundreds of pages of bonus material that throws back the curtain on cancelled Blizzard projects, shares critical lessons in game design, provides a forum for developers to discuss how they shouldered their way into the competitive games industry, and features full interviews with developers on subjects related to material discussed in each Stay Awhile and Listen book.

Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire will be available for $9.99 on Kindle, iBooks, and Nook platforms on October 31.”
— Stay Awhile and Listen press release

Our own Nikola Katardjiev will be providing a review for Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire, so stay tuned for that.

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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