Blizzard, so far, has had no intentions of adding another class to Hearthstone, but there will be a new hero added. The Inkeeper’s Tale explains to us the moment a large, unknown stranger enters the tavern. They teased a silhouette portrait of the new character, now revealed as Magni Bronzebeard, who will be an alternative warrior hero.

“An imposing, broad-shouldered figure lingered at the door. Patrons squinted, their eyes adjusting to the light as they tried to make out the newcomer. Hesitation brought with it a mild tension as for a brief moment, no one moved or spoke.

“The innkeeper’s warm, hearty laugh echoed throughout the common room as he gestured the newcomer inside, breaking the sudden silence. The patrons laughed along with his infectious guffaw. Mugs were hefted high, and cries of challenge were shouted, clamoring to be heard.”
— Innkeeper

Alternate heroes will have special animations within their hero portrait, along with a unique card back. There is no date as to when Magni will be available to crush your enemies, but we know for sure he’ll be $9.99 USD in the store. Will you be buying this new warrior to play as? Tell us in the comments below!

Sources: PC Gamer, Battle.net

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Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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